CLARALUX SSE : Console Commands

For the time being, until I can author a menu-system, you can adjust all aspects of CLARALUX via CONSOLE COMMAND.

Please DO NOT roam around when changing light settings.  Stand in one place and let the changes happen before you keep walking.  SSE is new – so who knows – but OldRim really hated that.

 

The proper formatting for entering console commands is, for instance:

set CLUXLIGHTLEVELADJUST to 5

CONSOLE COMMANDS

cluxLightLevelAdjust : Adjust the light levels in game
1-10 (default = 3)
usage: set cluxLightLevelAdjust to 5

cluxLightLevelOverUnder : Randomize lights
1 – 4 (default = 1)
If subtracts and adds this value to LightLevels. ie: if 1, will randomize 3 lightlevels

cluxUpdateInSeconds : set the update speed
(default = 30)
usage: set cluxUpdateInSeconds to 10
Notes:
1 – The faster the update, the more likely you’ll crash Papyrus.

cluxGlow : Control the size of the glow
(default = 4)
usage: set cluxGlow to 4
cluxROADS : Control the amount of lightposts on Roads
0-2 (default = 2)
0 = off
1 = half as many lightposts on Roads
2 = default amount of lightposts on Roads

cluxBRIDGES : Enable/disable light fixtures at Bridges
0-1 (default 1)
0 = off
1 = on

cluxROADSIGNS : Enable/disable light fixtures at Road Signs
0-1 (default 1)
0 = off
1 = on

cluxPATHS : Enable/disable torch light fixtures at select PATHS
0-1 (default 1)
0 = off
1 = on

cluxHOUSES : Enable/disable added light fixtures in and around select HOUSES, FARMS, SMALL TOWNS and MILLS
0-1 (default 1)
0 = off
1 = on

cluxHQ : Enable/disable cluxEngineers and cluxHeadquarters
0-1 (default 1)
0 = off
1 = on

cluxFORTS : Enable/disable light fixtures at select FORTS
0-1 (default 1)
0 = off
1 = on

cluxSHRINES : Enable/disable light fixtures at select SHRINES
0-1 (default 1)
0 = off
1 = on

cluxRUINS : Enable/disable light fixtures at select RUINS
0-1 (default 1)
0 = off
1 = on

cluxSOLITUDE : Enable/disable added light fixtures in and around SOLITUDE
0-1 (default 1)
0 = off
1 = on

cluxWINDHELM : Enable/disable added light fixtures in and around WINDHELM
0-1 (default 1)
0 = off
1 = on

cluxWHITERUN : Enable/disable added light fixtures in and around WHITERUN
0-1 (default 1)
0 = off
1 = on

cluxRIFTEN : Enable/disable added light fixtures in and around RIFTEN
0-1 (default 1)
0 = off
1 = on

cluxMARKARTH : Enable/disable added light fixtures in and around MARKARTH
0-1 (default 1)
0 = off
1 = on

cluxHROTHGAR : Enable/disable added light fixtures in and around HIGH HROTHGAR
0-1 (default 1)
0 = off
1 = on

cluxSTARTHOUR : Time (in 24hr clock) at which it is NIGHT
(default = 18 (6pm))

cluxSTOPHOUR : Time (in 24hr clock) at which it is DAY
(default = 7 (7am))


CHANGING LIGHT LEVEL IN GAME

When testing/using the cluxLightLevelAdjust function, you will want to take these steps:

1 – Go somewhere with many lights (Honneybrew Meadery, for instance)

2 – set cluxUpdateinSeconds to 5. This will cycle the updates faster than default

3 – Input your cluxLightLevelAdjust perference

4 – The first change will need to await the already occurring UpdateCycle. Hence, you will not see you change in-game for about a minute. Afterwhich, the lights will blink out and then return to the new light level.

5 – Once you’ve chosen your desired cluxLightLevelAdjust setting, remember to return the cluxUpdateInSeconds to 60.


CHANGING/REMOVING THE CLUX GLOW

1 – In console, set cluxGLOW to 0 to disable all cluxGLOWs.

2 – Otherwise, you may set the scale of the cluxGLOWs using the command “set cluxGLOW to 0.5”.
– the cluxGlow can get as large as you like, but I wouldn’t recommend going above 3.0

Note:
Glow changes do not cycle with the cluxUpdate UNLESS you’ve also changed the cluxLightLevelAdjust.
Glow will change the following night or in conjunction with a cluxLightLevelAdjust alteration.