SSE – Setting Daybreak and Twilight Times

CLARALUX allows players to determine when CLARALUX LIGHT FIXTURES go from “daylight light setting” to their chosen LIGHT LEVELS.  This can be quite handy if your particular weather mod appears darker (or lighter) during TWILIGHT and SUNRISE.

It should be noted that all CLARALUX LIGHTS have an optional DAYLIGHT light level (not adjustable) that will cast a minor amount of light.  This is by design and will look very cool on rainy days… rather than the alternative of mysteriously lit candles no longer casting any light whatsoever OR lights not changing during the day.

START TIME: LEFT SWITCH

  • Using the in-game clock, you may select what time NIGHT should begin.

STOP TIME: RIGHT SWITCH

  • Using the in-game clock, you may select what time DAY should being.

UPDATE CYCLE:

  • There is no built-in mechanism to allow players to alter this value.  For safety reasons, it is only adjustable via console command, and should NOT be changed.
  • The default of 30 is a typically safe number and you should NEVER adjust this to be faster unless you have a super-rig.
  • This value determines how often each CLARALUX LIGHT should check the time.
  • Users who may be experiencing script-lag can (and should) adjust this to “as slow as you’ll tolerate”.  The downside of increasing the UPDATECYCLE is mostly evident when you’re attempting to enter LIGHT LEVEL TEST MODE, in which case, you’ll have to wait the duration of the UPDATECYCLE before LIGHT LEVEL TEST MODE will take effect.  It’s a small price to pay for stability 😉

Debug MESSAGES:

  • CLARALUX places CLUXMSGS within your PAPYRUS log.  These are NOT errors.
  • When reporting issues, please have this setting to at least 1 via console command
  • In most cases, this setting will not concern you at all