SSE : The TESTING FACILITY

LIGHT SETTINGS are the most important featureset of CLARALUX.  Using them, you can adjust the light levels to your liking – in game.

Obviously, it is best to tweak LIGHT LEVELS to your liking at night, but the CLARALUX TESTING FACILITY has a full day/night cycle so that you can see how it all works and to test your TWILIGHT and DAYBREAK timers.  Simply WAIT in place for NIGHT to return to continue your adjustments.

Enter the CLARALUX TESTING FACILITY to make any changes

In order to alter the levels of the lights, you MUST enter CLARALUX TESTING FACILITY.  This is for your own safety.

  • CLARALUX TESTING FACILITY prevents you from moving across cells while adjusting lights.  This is important since a player in motion may leave an area prior to the lightScript completing and may therefore cause issues.  Please don’t test this theory as you’ll be the only one to lose out.
  • Speeds the updateCycle in order for your changes to be seen more quickly.  The default UpdateCycle is 30 seconds, which is usually fine for most user’s rigs.  When in CLARALUX TESTING FACILITY, it cycles at 2 seconds.  This is DANGEROUS (and unnecessary) during the course of normal play, which is why I force you to enter CLARALUX TESTING FACILITY.
  • Your chosen WEATHER/LIGHTING mod will function within the CLARALUX TESTING FACILITY so you can see pretty much what you’ll get.
  • Besides, it’s fun!

THE PRIMARY CONTROL BANKS

Upon arrival in the CLARALUX TESTING FACILITY you will be facing a wall of controls.

They are color coded for quick visual understanding.

GREEN = Quick and Safe changes that can be made on the fly in the CLARALUX TESTING FACILITY

YELLOW = Changes that MAY have an increased cost on performance

RED = The RESET switch.

If you turn around, you’ll be facing the CLARALUX OBSERVATION TOWER, which has similar controls but from a higher vantage point.

Learn more:

LIGHT LEVEL Adjustments

SUBSET Toggles


EXITING the FACILITY

The exit is down the road a bit from the CONTROL PANEL, by design, and looks like this:

 

 

The first time you attempt to exit, you will be met with this message explaining why it is that you will be held in place for 10 (or so) seconds before we allow you to leave.  Don’t panic, control will be restored.  If you return and exit again, you will be held for the same 10 seconds, but that big-old-box won’t pop up again.

 

The reasoning is simple.  In extensive testing I’ve found that if the player is allowed to make some of these changes within the game world while walking through cells, the gameEngine is more inclined to Stack Overflows… which is the Skyrim equivalent of throwing the baby out with the bathwater in order to keep from stopping.

This causes some lights to GLOW super bright and/or ignore immediate commands.  Generally these lights will all correct themselves if either the player stays in the area until DAY or when the cell resets (the game default of 3 days), but it’s super-annoying nonetheless… so…

… as mentioned, CLARALUX SSE disables by default both DAY LIGHTING and GLOW in order to keep the script count lower.  Enabling one or both is easy, but I’ll cautiously say “not recommended” for most users.

In general play – and when you’re not trying to break it – I’ve found that I can keep both features on, but the risk of STACK OVERFLOW increases.

Hope you enjoy!