Why The Update?

THE OLD DAYS :

I have a feeling some of you are saying “didn’t CLARALUX break games?”, so I’ll just dive into that for a moment…

Once again, you may have noticed that I’ve opted to return to update an old file with a negative reputation for causing troubles – rather than make a new one with a new name… why?

I have come back in order to restore the reputation of a mod I was quite proud of before handing it over after v3.

The notion of in-game LIGHT ADJUSTING is something of a square-peg in a round hole with Skyrim, but it was something I wanted to conquer.  With the aid of the WARZONES 2015 team, we rejiggered everything.

So let’s talk about the past for a moment… CLARALUX was the cause of “bloating” due – in total – to the HELPER script which had an errant UPDATE loop.  This issue was reparable via SKSE fairly early on in the life of Skyrim, but alas, it didn’t catch on until too late…

I didn’t write that script and I didn’t know it was a problem (for some) for years while I was onto other things in real-life…

No excuses, it happened… moving on…

In recent months, I reverted CLARALUX’s main file to V2A, which was stable and had some ability to be configured in game via console commands… light levels were handled by additional ESPs…

Now, this method of having multiple ESPs for “options” doesn’t bother me, per se, but since I mod for fun and as a way to challenge myself, I wasn’t satisfied…

Once we’d rebuilt WARZONES, it seemed only reasonable to restore CLARALUX using similar methods…

And here we are.

CLARALUX 2015 is just about everything I wanted to make a few years ago, only with the benefit of the experience of WARZONES 2015 and the expertise of my coding-mentor, DEAPRI.  I mean, seriously, that guy knows his shit and it’s an honor to continue to work with him.

I hope you enjoy CLARALUX.

  • MyGoodEye